WHATSNEW
SABRE Fighter-Plane Simulator
Version 0.2.2
Windows NT/95 port

For those of you who have previous versions of
SABRE, here's are brief rundown of the latest
and greatest.

First of all, thanks to A. Barck for contributing
some properly done configure and Make files,
and a nice script using dialog to run missions,
demos and view documentation. Thanks to him, you
should find building SABRE much easier ... check out
his optimization suggestions in the INSTALL file.

Changes from Versions 0.1.1, 0.1.2
__________________________________
The most notable difference is ... the ground varies in
height! There are hills, and valleys, and roads, and even
farm-fields (or so they can be imagined as). 

Better-looking smoke trails from destroyed planes.

Texture-mapped planes now look a tad more acceptable.

New plane - the Yak-9.

Changes from Version 0.2.0
__________________________
Properly done configuration and make files. A nicely done
front-end script, RunSabre.

You should find SABRE to run a good 15% faster. I discovered some
misjudgements in terms of evaluating objects for inclusion in
the drawing que (oh, to be honest, they were more like dumb
mistakes), and once corrected,  for myself and others there was
a definite improvement in frame-rate. (You can see the frame-rate
in the front cockpit view via the '|' key).

New plane - The F-84 Thunderjet!

Cleaned up some of the pilot's lingo. Embarassingly, they were
saying things like "Kill on MiG-15 @ Angels 12567", when the term
"Angels" refers to feet in thousands, so they should have said
(and will say now) " ... Angels 12".


Changes from Version 0.2.1
__________________________
Ported to Windows NT/95



 