
Please read this file and make sure that you have realized that drivers 
are alpha level and provided with no support.  By installing these 
drivers you agree to subject your system to potential system-level 
corruption and hold ASUS harmless in that process.



------- nVIDIA RIVA 128 Windows 95 OpenGL Alpha 2 Readme file -------


RIVA 128 Win95/Quake Driver
Public Alpha-2 Release
December 1997

                 ******************************************** 
                 *                                          *  
                 *     Alpha-2 Win95 / GLQuake drivers      *
                 *   For use with Quake-compatible titles   *
                 *                                          *
                 ********************************************


This driver is NVIDIA's second release for Quake support under Windows95 
on RIVA 128.  This build focuses on visual quality improvements, not 
performance. Because of the overwhelming RIVA 128 user requests, we are 
taking the unusual step of making the driver available directly to the 
public.  Future versions will be supported by NVIDIA but released to our 
customers and developer base.


What's changed:
===============

- Visual quality (brightness, texture accuracy) has improved.

- This new driver is now OpenGL-compliant, meaning that other OpenGL
  applications can run with this DLL version.

- Users can add the following line to their autoexec.cfg file:

        gl_ztrick 0

This will remove some "shimmering" effects that are sometimes visible 
on distant objects.


Notes:
======
1.  Drivers are alpha level and provided with no support.  By installing 
these drivers you agree to subject your system to potential system-level 
corruption and hold NVIDIA harmless in that process.    

2.  These drivers are provided for RIVA 128 users who wish to evaluate a
pre-release version of NVIDIA Win95/Quake ICD driver.  Though they will run
most applications, this driver is not guaranteed to run Windows, D3D or
DirectDraw applications without fault.  That means you may experience bugs in
applications that you do not see with production drivers released by your 
board manufacturer.  

3.  Installing these drivers WILL DISABLE SOME PRODUCT FEATURES and/or
UTILITIES implemented by the board manufacturer.  If you cannot live without
these features/utilities DO NOT INSTALL THE DRIVERS.  You will have to re-
install the board manufacturer drivers to re-enable these features.  DO NOT 
INSTALL THESE DRIVERS UNLESS YOU FULLY UNDERSTAND THE CONSEQUENCES.

4.  NVIDIA does not provide technical support; please do not contact us with
bug reports on these non-released drivers.

5.  Final release of a Quake/OpenGL driver will be performed by NVIDIA's
board manufacturer customers.  NVIDIA expects to release final code for these
drivers to our customers before the end of this year.


These drivers have been tested on Windows95/PCI and Windows95/AGP systems
with NVIDIA's reference card, STB's Velocity 128 card and Diamond's Viper
V330 card.  This ICD driver has been tested only in Win95 and will probably
crash if run on NT.


Installation
============

- Copy all files to a temporary location on your system hard drive (such as 
  c:\temp).

- Use "Control Panel, Display, Settings, Advanced Properties" to change the 
  display driver.

- Click the "have disk" option, and path to the temporary location on your 
  system hard-drive (c:\temp).  The program will find the .inf file and copy
  the driver files to your windows\system subdirectory.  Close the control
  panel and reboot when prompted.

- After reboot, rename your existing windows\system\opengl32.dll file to 
  opengl32.old or something similar that you can use for restoration.

- Manually copy the file from c:\temp\opengl32.dll to the windows\system 
  subdirectory.

- Open GL Quake or Quake2 and rock 'n roll, baby.

- Re-install your released (board manufacturers) drivers when finshed using
  your quake-based title, and restore the original opengl32.dll file.