RagePro 5.40-1b02k  Release Notes - OpenGL ICD, DirectX 6 support 
and 3DNow! optimizations.
October 27, 1999

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Please DO NOT contact ATI Technical Support or other ATI departments for
assistance with the drivers provided here.  They will not have sufficient 
information to be able to provide technical assistance regarding unreleased 
drivers.  The On-line Beta Problem Report Form is your means of informing
us of and issues you may have experienced.  
Please see http://www.atitech.com/ca_us/spdrivers/index.html

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CONTENTS
1)  Introduction
2)  Installation
3)  To Uninstall
4)  OpenGL Specific Issues

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1)  Introduction

PLEASE NOTE:  Confirm that you do not have an earlier ATI OpenGL Quake 
driver installed in your games directory or in your /WINDOWS/SYSTEM/ 
directory.  You may experience unpredictable problems in the game.  If 
a file named OpenGL32.DLL is located in your games directory either rename
it or delete it before testing this driver with your OpenGL application.  
If you have installed a non Microsoft version of OpenGL32.DLL in your 
/WINDOWS/SYSTEM/ directory you must obtain the Microsoft version of this
driver for it to function correctly with OpenGL applications.  
              	
-- This driver will work only with the RAGE PRO and RAGE LT_PRO family of 
   graphic chips in either PCI or AGP configurations. That includes the 
   XPERT 98, XPERT@WORK, XPERT@PLAY, XPERT@PLAY 98, XPERT XL, XPERT LCD and 
   ALL-IN-WONDER PRO.
   ** THIS SOFTWARE WILL NOT WORK WITH NON RAGE PRO products**
-- This driver will not work with Windows NT.
-- This driver contains support for English only.
-- This driver contains 3DNow! optimizations.
-- This is a full Windows 95/98 driver set with an integrated OpenGL ICD 
   component. This driver requires the Microsoft software OpenGL driver, 
   OpenGL32.DLL, for proper operation.  Please ensure this file is located
   in your /WINDOWS/SYSTEM/ directory.  We strongly recommend that 
   you use the OpenGL32.DLL file that has been included with your version
   of Windows 9X.  If you are unsure if this file is installed on your system 
   use Windows Explorer to browse your /WINDOWS/SYSTEM/ directory 
   for confirmation that OpenGL32.DLL is located there.  
-- Microsoft's DirectX 6.1or later runtime is required for use with this driver.  
   To obtain DirectX for home users please point your browser to: 
   http://www.microsoft.com/directx/download.asp
-- OpenGL for Windows 95 is included in the Windows 95 OSR 2.X and
   Windows 98 releases. The libraries for Windows 95 are also available
   as the self-extracting archive file on the Microsoft ftp site at  
   ftp://ftp.microsoft.com/softlib/mslfiles/opengl95.exe.  This contains 
   OpenGL32.DLL which is needed to run OpenGL programs under 
   Windows 95.

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2)  Installation

THIS DRIVER SET INCLUDES A SETUP PROGRAM WHICH INSTALLS THE 
DISPLAY DRIVER WITHOUT INVOKING THE DISPLAY PROPERTIES SCREEN.
  
THE SETUP PROGRAM MAY TAKE A MINUTE OR MORE TO EVALUATE THE
SYSTEM REGISTRY PRIOR TO INSTALLING THE DRIVER.

Installation Instructions:
1) Start Windows 95/98.

2) Install DirectX for home users from 
   http://www.microsoft.com/directx/download.asp

3) Confirm you do NOT have the ATI OpenGL Quake driver installed in 
   either your \WINDOWS\SYSTEM\ directory or your games directory.

4) Confirm Microsoft's software version of OpenGL32.DLL is installed
   in your \WINDOWS\SYSTEM\ directory using the instructions above.

5) You must download the zipped driver and unzip it to a directory on your 
   systems hard disk. For example C:\temp is a common directory used
   to initially save installation files into. 

6) Close all programs, click the Start button. Click the Run menu item. 
   Click the Browse button.  Browse to the directory where you 
   unzipped the installation files.

7) Select SETUP.EXE and press OK.

8) Follow the onscreen instructions.

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3)  To Uninstall

Use Add/Remove Programs from your Windows 95/98 Control Panel to 
uninstall the ATI Display Drivers.

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4)  OpenGL Specific Issues
 
This driver release contains a full OpenGL ICD, which complies with the 
OpenGL 1.1 specification. Hardware acceleration is provided for most 
features contained in the specification at 16 bpp.  If you are
configured for 8 bpp, 24 bpp or 32 bpp OpenGL will not be accelerated.
