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# toplevel.h Example File
graphicsview/portedasteroids/toplevel.h

     /****************************************************************************
     **
     ** Copyright (C) 2006-$THISYEAR$ $TROLLTECH$. All rights reserved.
     **
     ** This file is part of the $MODULE$ of the Qt Toolkit.
     **
     ** $TROLLTECH_DUAL_LICENSE$
     **
     ** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
     ** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
     **
     ****************************************************************************/

     /*
      * KAsteroids - Copyright (c) Martin R. Jones 1997
      *
      * Part of the KDE project
      */

     #ifndef __KAST_TOPLEVEL_H__
     #define __KAST_TOPLEVEL_H__

     #include <q3mainwindow.h>
     #include <q3dict.h>
     #include <qmap.h>
     //Added by qt3to4:
     #include <QShowEvent>
     #include <QHideEvent>
     #include <QKeyEvent>

     #include "view.h"

     class KALedMeter;
     class QLCDNumber;

     class KAstTopLevel : public Q3MainWindow
     {
         Q_OBJECT
     public:
         KAstTopLevel( QWidget *parent=0, const char *name=0 );
         virtual ~KAstTopLevel();

     private:
         void playSound( const char *snd );
         void readSoundMapping();
         void doStats();

     protected:
         virtual void showEvent( QShowEvent * );
         virtual void hideEvent( QHideEvent * );
         virtual void keyPressEvent( QKeyEvent *event );
         virtual void keyReleaseEvent( QKeyEvent *event );

     private slots:
         void slotNewGame();

         void slotShipKilled();
         void slotRockHit( int size );
         void slotRocksRemoved();

         void slotUpdateVitals();

     private:
         KAsteroidsView *view;
         QLCDNumber *scoreLCD;
         QLCDNumber *levelLCD;
         QLCDNumber *shipsLCD;

         QLCDNumber *teleportsLCD;
     //    QLCDNumber *bombsLCD;
         QLCDNumber *brakesLCD;
         QLCDNumber *shieldLCD;
         QLCDNumber *shootLCD;
         KALedMeter *powerMeter;

         bool   sound;
         Q3Dict<QString> soundDict;

         // waiting for user to press Enter to launch a ship
         bool waitShip;
         bool isPaused;

         int shipsRemain;
         int score;
         int level;
         bool showHiscores;

         enum Action { Launch, Thrust, RotateLeft, RotateRight, Shoot, Teleport,
                         Brake, Shield, Pause, NewGame  };

         QMap<int,Action> actions;
     };

     #endif