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*****************************************************************************/


// ProtocolNone.cpp: implementation of the CProtocolNone class.
//
//////////////////////////////////////////////////////////////////////

#include "stdafx.h"
#include "ProtocolNone.h"
#include "Resource.h"

#ifdef _DEBUG
#undef THIS_FILE
static char THIS_FILE[]=__FILE__;
#define new DEBUG_NEW
#endif

//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////

IMPLEMENT_DYNAMIC(CProtocolNone, CProtocol)

CProtocolNone::CProtocolNone(HKEY const hKeyRoot, CString const strRegPath, CConfigObject const * const pParent) : CProtocol(hKeyRoot, strRegPath, pParent)
{
   try
   {
      // Get parameters
      // NOTE: CProtocolNone does NOT have any parameters!
      // AffirmThrow(GetParameters());

      // Solve our identity crisis
      SetIdentity(DXB_REGVAL_PROTOCOL_ENUM_NONE);

      // Set our display name
      CString strDisplayName;
      AffirmThrow(strDisplayName.LoadString(IDS_DisplayName_None));
      SetDisplayName(strDisplayName);

      // Set what we can do
      SetAbility(CConfigObject::NOABILITIES);

      // Get our static config data
      // NOTE: CProtocolNone does NOT have any config data!
      // AffirmThrow(GetConfigData());

      // Give birth to our children
      // NOTE: CProtocolNone does NOT have any children
   }
   catch (CAffirmException ae)
   {
   }
}

CProtocolNone::~CProtocolNone()
{
   try
   {
   }
   catch (CAffirmException ae)
   {
   }
}
