/*
*******************************************************************************
* Copyright (c) 1996-97 Digi International Inc., All Rights Reserved          *
*                                                                             *
* This  software  contains  proprietary  and  confidential   information   of *
* Digi International  Inc.   By  accepting  transfer  of this copy, Recipient *
* agrees to retain this software in  confidence,  to  prevent  disclosure  to *
* others,  and  to make no  use of this software other than that for which it *
* was delivered.  This is an unpublished copyright work  Digi   International *
* Inc.    Except   as   permitted   by  federal  law,  17 USC 117, copying is *
* strictly prohibited.                                                        *
*                                                                             *
* Digi  International  Inc.  CONFIDENTIAL  -   (Digi    International    Inc. *
* Confidential  when   combined   with   the   aggregated  modules  for  this *
* product) OBJECT CODE ONLY SOURCE MATERIALS                                  *
*                                                                             *
* (C) COPYRIGHT Digi International Inc. 1996-97                               *
*                                                                             *
* All Rights Reserved                                                         *
*                                                                             *
* US   Government   Users   Restricted   Rights   -   Use,   duplication   or *
* disclosure  restricted by GSA ADP Schedule Contract with Digi International *
* Inc.                                                                        *
*                                                                             *
*******************************************************************************

// CG: This file was added by the Splash Screen component.

Revision History:

   $History: Splash.h $
 * 
 * *****************  Version 2  *****************
 * User: Rodgerb      Date: 1/27/97    Time: 1:19p
 * Updated in $/Components/Windows/NT/Sync/rev2diag
 * 1) documentation
 * 2) added some new params to Physical layer stats
*/

#ifndef _SPLASH_SCRN_
#define _SPLASH_SCRN_

// Splash.h : header file
//

#include "Dib.h"

/////////////////////////////////////////////////////////////////////////////
//   Splash Screen class

class CSplashWnd : public CWnd
{
// Construction
protected:
	CSplashWnd();

// Attributes:
public:
	CDib m_bitmap;

// Operations
public:
	static void EnableSplashScreen(BOOL bEnable = TRUE);
	static void ShowSplashScreen(CWnd* pParentWnd = NULL);
	static BOOL PreTranslateAppMessage(MSG* pMsg);

// Overrides
	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CSplashWnd)
	//}}AFX_VIRTUAL

// Implementation
public:
	~CSplashWnd();
	virtual void PostNcDestroy();

protected:
	BOOL Create(CWnd* pParentWnd = NULL);
	void HideSplashScreen();
	static BOOL c_bShowSplashWnd;
	static CSplashWnd* c_pSplashWnd;

// Generated message map functions
protected:
	//{{AFX_MSG(CSplashWnd)
	afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
	afx_msg void OnPaint();
	afx_msg void OnTimer(UINT nIDEvent);
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
};


#endif
